Difference between revisions of "Msc1G2:Student3"

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__NOTOC__ __NOTITLE__
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== '''Module''' ==
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=== 'Structure' ===
 
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[[File:Group2 151218 poster module.jpeg | 850px]]
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[[File:Group2 151218 poster module2.jpeg | 850px]]
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<html>
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<iframe width="850" height="450" src="https://www.youtube.com/embed/nL4psGS7LD0" frameborder="0" allowfullscreen></iframe>
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</html>
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<i>Movement of a module</i>
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[[File:151211 Group2 Module impression.jpg | 850px]]
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<i>Impression of a single module</i>
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== '''Interactivity''' ==
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<html>
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<iframe width="850" height="450" src="https://www.youtube.com/embed/Pos0OYSuWVE" frameborder="0" allowfullscreen></iframe>
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<iframe width="850" height="450" src="https://www.youtube.com/embed/x87BrHOtKwI" frameborder="0" allowfullscreen></iframe>
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<iframe width="850" height="450" src="https://www.youtube.com/embed/aQr3wzO7umY" frameborder="0" allowfullscreen></iframe>
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<iframe width="850" height="450" src="https://www.youtube.com/embed/je2aKTz33ho" frameborder="0" allowfullscreen></iframe>
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</html>
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== '''Section''' ==
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[[File:Platform_section_technical_2.jpg | 850px]]
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<i>Section of the module.</i>
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== '''Landscape''' ==
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[[File:151127 Group2 Labyrinth Section.jpg | 420px]][[File:151127 Group2 Labyrinth Section2.jpg | 420px]]
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<i>Labyrinth inspired landscape.</i>
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[[File:151127 group2 Constellation1.jpg | 850px]]
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[[File:151127 group2 Constellation2.jpg | 850px]]
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<i>Different module shapes forming landscape.</i>
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== '''Movement''' ==
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<html>
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<iframe width="850" height="450" src="https://www.youtube.com/embed/gtj_JSlKXgY?start=85" frameborder="0" allowfullscreen></iframe>
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<br>
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<i>Movement of the gulper ale is finally used to model the tentacles.</i>
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<br>
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<object id="flashObj" width="850" height="450" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&isUI=1" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=2726049904001&playerID=4298174096001&playerKey=AQ~~,AAAAAFNl7zk~,OmXvgxJOvrFlNNcISwb5HS0SrUe6qS3Q&domain=embed&dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&isUI=1" bgcolor="#FFFFFF" flashVars="videoId=2726049904001&playerID=4298174096001&playerKey=AQ~~,AAAAAFNl7zk~,OmXvgxJOvrFlNNcISwb5HS0SrUe6qS3Q&domain=embed&dynamicStreaming=true" base="http://admin.brightcove.com" name="flashObj" width="480" height="270" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" swLiveConnect="true" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object>
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</html>
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<i>Inspiration: jellyfish give themselves another boost by staying still when being pushed by fortex rings.</i>
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<html><iframe width="420" height="225" src="https://www.youtube.com/embed/XZEnbuWQprk" frameborder="0" allowfullscreen></iframe><iframe width="420" height="225" src="https://www.youtube.com/embed/gabZjA0ynvw" frameborder="0" allowfullscreen></iframe></html>
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<i>Movement of the complete platform according to swimming movement or sine waves.</i>
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<html><iframe width="420" height="225" src="https://www.youtube.com/embed/FhAEdqAy9tQ" frameborder="0" allowfullscreen></iframe><iframe width="420" height="225" src="https://www.youtube.com/embed/twK0wyG_-Ds" frameborder="0" allowfullscreen></iframe></html>
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<i>Movement of a system of tentacles that create waves to move the platform.</i>
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<html><iframe width="420" height="225" src="https://www.youtube.com/embed/WLeZNazOkwA" frameborder="0" allowfullscreen></iframe><iframe width="420" height="225" src="https://www.youtube.com/embed/3ItRKUXCPT8" frameborder="0" allowfullscreen></iframe></html>
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<i>Actuation of a moving tentacle by alternating moment on the anchor point.</i>
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== '''Skin''' ==
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<p>The modules make landscape on the water. There is a walking path and the leftover space can be used for the program. The idea is that the modules are all of one family, but have an individual personality
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to make the experience unique on each module. The user will walk from situation to situation with the overarching experience of being on the water. One platform is created by putting smaller floating components together.</p>
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[[File:151104 Group2 Render module edit2.jpg | 850px]]
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<i>Impression of a module in the water.</i>
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[[File:151105 Group2 Section2 module concept.jpg | 850px]]
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<i>Section of a module.</i>
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<html>
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<iframe width="850" height="450" src="https://www.youtube.com/embed/tOFACWmTY2c" frameborder="0" allowfullscreen></iframe>
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</html>
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== '''Landscape''' ==
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<p>The landscape is created by a code that defines one basic module that can be adapted according to its specific programmatic needs. The amount and placing of the walking space through the program and the average height factor are determined.</p>
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[[File:151105 Group2 Evolution on shape.jpg | 850px]]
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<i>Goals of the module shape. Evolution model used as a starting point.</i>
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[[File:151105 Group2 Path mapping on the surface.jpg | 500px]]
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<i>The modules are made by mapping a path on the surface where the geometry stays low. The rest can be used for the program.</i>
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[[File:151105 Group2 Modulescombined.jpg | 850px]]
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<i>Possible outcomes of the model.</i>
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== '''Canopy''' ==
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<html>
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<iframe width="850" height="450" src="https://www.youtube.com/embed/rE190b6o8gk" frameborder="0" allowfullscreen></iframe>
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</html>
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<i>How the membranes / canopies of the modules are folded.</i>
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== '''Connections''' ==
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[[File:151029 Group2 Connection Methods.jpg | 850px]]
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<i>Possible ways of connecting modules.</i>
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Revision as of 10:58, 26 January 2016


'Structure'