Difference between revisions of "Msc1G2:Workshop"

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Based on the concept of Swarmscapes, which can be read <a href=http://ex25.hyperbody.nl/index.php/Msc1G2:Group>here</a> ,we used this workshop to explore and test the function of movable arms. These arms are considered to be flexible and dynamic structures which can offer different types of usage, for example bridges to other arms, as well as landscape or enclosed interior rooms.  
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Based on the concept of Swarmscapes, which can be read <a href=http://ex25.hyperbody.nl/index.php/Msc1G2:Group>here</a>, we used this workshop to develop so far most challenging part of our modules - moving bridges. During the midterm these structures were designed to move only in 2D, but on the last week we have tried to explore the possibilities on movement in 3D, as well as how to implement this movement on scaled model.
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The result that we are aiming to is to design movable arms ("scape arms") that could react to different inputs: weather conditions, amount of people on the module and nearby modules. Therefore, the flexible and dynamic structure would transform and translate different scenarios by becoming a connecting bridge, landscape or a covered space.
 
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<iframe src="http://gfycat.com/ifr/ColorfulAgileHoki" frameborder="0" scrolling="no" width="400" height="200" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
 
<iframe src="http://gfycat.com/ifr/ColorfulAgileHoki" frameborder="0" scrolling="no" width="400" height="200" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
 
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<i>Scenario 1</i>
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<i>Scenario 1 - Interior Room</i>
 
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<iframe src="http://gfycat.com/ifr/ExcitableWetBeetle" frameborder="0" scrolling="no" width="400" height="200" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
 
<iframe src="http://gfycat.com/ifr/ExcitableWetBeetle" frameborder="0" scrolling="no" width="400" height="200" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
 
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<i>Scenario 2</i>
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<i>Scenario 2 - Shelter</i>
 
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<iframe src="http://gfycat.com/ifr/NaughtyLikableHumpbackwhale" frameborder="0" scrolling="no" width="400" height="200" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
 
<iframe src="http://gfycat.com/ifr/NaughtyLikableHumpbackwhale" frameborder="0" scrolling="no" width="400" height="200" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
 
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<i>Scenario 3</i>
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<i>Scenario 3 - Bridge</i>
 
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<iframe src="http://gfycat.com/ifr/BlaringShockedIberianlynx" frameborder="0" scrolling="no" width="400" height="200" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
 
<iframe src="http://gfycat.com/ifr/BlaringShockedIberianlynx" frameborder="0" scrolling="no" width="400" height="200" style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>
 
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<i>Scenario 4</i>
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<i>Scenario 4 - Landscape</i>
 
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Latest revision as of 23:43, 16 November 2015

Workshop cover.jpg

SWARMSCAPE PRESENTS: SCAPE ARM

151116 group2 Moduls connections small.jpg

Based on the concept of Swarmscapes, which can be read here, we used this workshop to develop so far most challenging part of our modules - moving bridges. During the midterm these structures were designed to move only in 2D, but on the last week we have tried to explore the possibilities on movement in 3D, as well as how to implement this movement on scaled model. The result that we are aiming to is to design movable arms ("scape arms") that could react to different inputs: weather conditions, amount of people on the module and nearby modules. Therefore, the flexible and dynamic structure would transform and translate different scenarios by becoming a connecting bridge, landscape or a covered space.

MODEL & SIMULATION



PRESENTATION

Programming

151116 Group2 Mediastudies Script for workshop.jpg Used software: Arduino, Firefly, Grasshopper.


Model Parts

Model parts.jpg


Movement


Scenario 1 - Interior Room

Scenario 2 - Shelter


Scenario 3 - Bridge

Scenario 4 - Landscape