Difference between revisions of "Msc1G2:Group"

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[[File:Group2 20160126 Render2 final.png | 850px]]
 
[[File:Group2 20160126 Render2 final.png | 850px]]
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== '''Team''' ==
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<gallery style="text-align:left" mode="packed-hover" heights="190px" >
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File:Group2 team Daniel.jpg | Daniel Fisher
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File:Group2 team Mindaugas.jpg | Mindaugas Arlauskas
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File:Group2 team Olav.jpg | Olav van der Doorn
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File:Group2 team Benni.jpg | Benjamin Kemper
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</gallery>
  
 
== '''Documentation''' ==
 
== '''Documentation''' ==
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File:Group2_151218_pers4.jpg|Close-up
 
File:Group2_151218_pers4.jpg|Close-up
 
File:group2_151218_pers2_last-try.jpg|Perspective Impression
 
File:group2_151218_pers2_last-try.jpg|Perspective Impression
 
 
</gallery>
 
</gallery>
  

Revision as of 18:41, 26 January 2016


Swarmscape

Almost all of the world’s bigest cities are situated next to large water areas. Thinking of increasing population, decline of usable public space and extensively built infrastructure, an important question to be answered is what role can water areas play in our future dynamic cities? A solution is Swarmscape – an intelligent, interactive and floating landscape which will bring new qualities to the valuable water areas. Initially designed to manage huge crowds of the future World Expo at a candidate city of Rotterdam in 2025, project‘s potential reaches beyond that. A tested and developed product could be easily shipped and implemented on any other major world city situated next to water areas. As future mobility is currently an important topic for discussion, Swarmscape addresses a solution to provide new infrastucture over the water without any roboust and large construction. Furthermore, it‘s a new urban space, new meeting point and attraction which enriches city‘s vibrant life in an information driven era.



Group2 20160126 Render1 final.png

Group2 20160126 Render2 final.png

Team

Documentation

Midterm presentation, 2015-11-04


Serban Bodea

3039 days ago
Score 0

Swarmscapes, These are some comments based on our last tutoring session:

Examine to what extent your proposal is interactive and reactive, combinations of these features could result in the behavior of the building. This behavior will allow it to adjust for achieving its tasks. Elaborate working scenarios that result in building configurations that showcase possible behaviors.

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