Difference between revisions of "Msc1G2:Group"

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[[File:Group2 20160126 Render2 final.png | 850px]]
 
[[File:Group2 20160126 Render2 final.png | 850px]]
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== '''Documentation''' ==
  
 
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File:Group2_151218_pers4.jpg|Close-up
 
File:Group2_151218_pers4.jpg|Close-up
 
File:group2_151218_pers2_last-try.jpg|Perspective Impression
 
File:group2_151218_pers2_last-try.jpg|Perspective Impression
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File:Group2 151127 atmosphere web.jpg|Previous version of a module
 
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File:Group2 team Benni.jpg | Benjamin Kemper b.n.Kemper@student.tudelft.nl
 
File:Group2 team Benni.jpg | Benjamin Kemper b.n.Kemper@student.tudelft.nl
 
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<a href="http://www.reliablecounter.com" target="_blank"><img src="http://www.reliablecounter.com/count.php?page=ex25.hyperbody.nl/index.php/Msc1G2:Group&digit=style/plain/29/&reloads=0" alt="" title="" border="0"></a><br /><a href="http://" target="_blank" style="font-family: Geneva, Arial; font-size: 9px; color: #330010; text-decoration: none;"></a>
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Latest revision as of 18:33, 27 January 2016


Swarmscape

Almost all of the world’s bigest cities are situated next to large water areas. Thinking of increasing population, decline of usable public space and extensively built infrastructure, an important question to be answered is what role can water areas play in our future dynamic cities? A solution is Swarmscape – an intelligent, interactive and floating landscape which will bring new qualities to the valuable water areas. Initially designed to manage huge crowds of the future World Expo at a candidate city of Rotterdam in 2025, project‘s potential reaches beyond that. A tested and developed product could be easily shipped and implemented on any other major world city situated next to water areas. As future mobility is currently an important topic for discussion, Swarmscape addresses a solution to provide new infrastucture over the water without any roboust and large construction. Furthermore, it‘s a new urban space, new meeting point and attraction which enriches city‘s vibrant life in an information driven era.



Group2 20160126 Render1 final.png

Group2 20160126 Render2 final.png

Documentation

Team